Wednesday, May 11, 2011

Evening Out an Odd Couple; or, Melvin, Vorthos, Legendary, and YOU

I've been quiet for a while, mainly due to being busy for other reasons, but let's just jump right in the deep end. In his article this week, Mark Rosewater outlines the design issues with the legendary rule, but also asks an open question:

How can the Legend rule be better?

With a question like that, how can I resist attempting a little freelance game design?