Christmas! Time for a little Christmas break.
Since I won't be playing a lot of Magic until next year, I'd like to take a quick break from writing about Magic to talk about some things that were..... well, sprouted from my love of Magic.
So, less of a break, I guess.
It goes without saying that Magic attracts Gamers, being, well, A GAME. But it does attract a certain type of gamer. The type who optimizes and strategizes and likes THINKING not only about playing the game he or she is in, but about how the game is played, how it works, and why it works. To be brief about it, it attracts a startlingly high proportion of designers, strategists, and game-mechanics junkies.
To use some Magic design vernacular... Melvins.
"Ah," I hear you say. "This is going to be one of THOSE articles."
Well, yes and no. Bear with me here.
Wednesday, December 22, 2010
Wednesday, December 15, 2010
Ooze on First
Tuesday, December 7, 2010
The Infinity Gauntlet
I love infinity. The concept of something stretching out forever is just too enticing. Something that you will learn in math is that there are many types of infinities - an infinite amount of space, an infinitely series of numbers, both countable and uncountable. There are orders of infinity too; as a computer scientist, I became aware of the way we approach infinity: racing towards it exponentially or more, or slowly but inevitably reaching it.
But in Magic, I enjoy a different kind of infinity.
But in Magic, I enjoy a different kind of infinity.
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